Pt. 1 (The Stranger)
Pt. 2 (The Witch)
Pt. 3 (The Mountain Base)
Pt. 4 (The First Realm)
Pt. 5 (The End of the First Realm)
Pt. 6 (Back Through the Mountain)
Pt. 7 (Over the River and Through the Woods)
Pt. 8 (The Mason Pathway)
Pt. 9 (The Land of the Giants)
Pt. 10 (Thor’s Brothers)
Pt. 11 (The Blades of Chaos)
Pt. 12 (The Truth Told)
Pt. 13 (An Over Confident Son)
Pt. 14 (Back to the Realm of the Dead)
Pt. 15 (The Realm Between Realms)
Pt. 16 (The Finale)
Street Fighter V takes what we know about the franchise and throws us a curve ball. Sure there is a good amount of new stages and characters that we have not seen before, but there is a familiarity with the franchise that are missing that leave us shaking our heads. Whether it is characters that have been consistent throughout, that are now replaced with characters that are either trained by the now missing, or offspring.
Honestly, Street Fighter V feels like a work in progress that was put out to early on. They are still patching the game, online was having some major issues, and a very piss poor attempt at a story mode. Sure, I know that the series was not made popular because of its story mode, but to have a story mode that I could finish in under an hour is pretty lousy. Not to mention you do not unlock any characters, or much of anything for completing them all. You play as all available characters in story fights that last no more than 10 minutes. There is no difficulty setting to increase the challenge in this mode, which makes it redundant. I went through all story modes without one loss.
The reward system is also very, very stingy. You earn in game Fight Dollars for doing various things throughout the game. Certain fights will win you fight money, which you can then use to buy items in the games online shop (which isn’t even available until March). The offline challenge mode, that offers daily skill challenges to skill players will not be live until March as well.
The core of the game is in it’s Online components. You can toggle the game to be looking for matches in ranked or casual at any point throughout the game. You can set up a lounge and invite players to it and watch and have casual fights, which you can set up public or private with a room password. You can also save, share replay endings in the lounge.
The core of Street Fighter is still present and fans of the series will enjoy it, however there is not much of a learning curve. With a few hours of practice rounds you can learn each character and who is better suited for your play style and who is not. There just seems that there is a lot that Capcom had intentions on putting into the game that they haven’t done yet, and missing pieces that are going to be put in on later dates. Its a shame for a franchise that always comes correct, and this seemed to hit that mark with a terrible launch.
When it comes to the LEGO games I have always been a little bit partial since I have always been a fan of their games since day one. LEGO Star Wars was like a dream come true, even as bad as the newer Star Wars movies were the LEGO games made them a little bearable, at lease for a little while. Then they moved on to Super Heroes! From LEGO Batman, to LEGO Marvel and now we get our first view of their telling of the Avenger Story-arc.
The game does open with the opening cinematic from the NEW “Age of Ultron” film, but then quickly backtracks to the opening of the first Avengers film, then into each Avengers story that helped bring them all together. Sure there are things about this game that do make it one of the weakest in the series but for most kids the game is fun, however do expect to help with some of the games puzzles. There are plenty of them and they do pop up quite often.
If you are like me and an avid LEGO game player then you are familiar with the formula. Beat up everything to collect coins, and build pieces back up to complete puzzles. Oh, and of course, each character has different and unique abilities and only certain ones can complete certain parts of the puzzle. The one new added formula is the quick time event combos that the Avengers have with each other.
The Avengers, like the other LEGO games are Co-Op. Online and couch. Meaning that you can play this game with a friend online or in the same room, on the same television, which is how me and my son like to play it. Its nice to have me playing with him because, as I said before, some of the puzzles are a little bit difficult. There are a couple of sequences that make having a second player pretty pointless but for the most part it is what you would expect from a LEGO game.
All in all, this is a solid game, but does it fair better than many of the other LEGO games in the companies library? Not to me, maybe since I played the other LEGO Marvel game and thought it was much better, but for kids that love the series, it will be just as fun as any of those titles. Follows the same formula, and goes through both main stories of the Avengers!
Now that the new Friday the 13th got crowd funded on kickstarter, it is aiming for a October 2016 release window. At PAX South, the game creator revealed some nice screenshots of the character models and revealed some awesome sounding Killer Jason moves.
- Jason rips off your leg and walks away with it.
- Jason slits your throat and drowns you in a toilet.
- Jason folds you in half in a beach chair.
- Jason crushes your head in a TBA metal object.
- Jason curbstomps your spine.
- Jason rips the top of your skull off.
- Jason smashes you against a tree in your sleeping bag a la Friday the 13th Part VII
“There’s a lot of brutal kills,” the game’s co-creator and designer Ronnie Hobbs said. “If we get away with half of this stuff it’ll be a miracle.”
“We’re not interested in compromising what made the film franchise so popular. We’re interested in building precisely what we, as fans, want: The ultimate Friday the 13th experience,” they said at the time. Blood, guts, gore, brutal kills, and more. You want an experience true to the films, and so do we. It’s about creative control and delivering the best game we can. We want to share that control, with you, not a publisher.”
Its not just the cool character models that get us excited but more so how the game is to be played. It is a multiplayer game that features 1 player playing as Jason, and 7 others that play as camp counselors that each have different abilities. From a Jock to a Nerd, each have different skill sets and need each other to work together, however you have to be able to trust your teamates!
“The nerd can fix the truck quickly, for example, but can’t run fast. So the jock might want to help him gather heavy parts and tools and then, when Jason shows up, leave the slow, unlucky nerd behind,”.
The game is set to release on Xbox One, PlayStation 4 and PC this October!
What better game would we look at on one of the franchises biggest weekends? With the release of the “The Force Awakens” we finally get our full grips on Battlefront, the shooter from DICE that looks to take us back to the originals. This game does feature the big battles that we have always wanted to play, and characters we have always wanted to play as. Luke, Vader, Han, Bubba Fet, with a few more.
Dice’s approach to Star Wars was to keep the Star Wars fans happy by giving us massive battles (with a Battlefield feel) with a Star Wars twist to it and I believe they widely succeeded in that. The game looks amazing and is very engaging. However this is a very VERY thin offering on the single player front. There is no Story Mode, which would have been a nice addition. Battlefront is more of a game that you have to play in increments. Playing more than 20 plus hours will leave you wishing for more, but for those initial 19 hours you are in awe and can wear the game thin pretty quickly.
To go along with the fantastic graphics, DICE did deliver some excellent sound effects that trap us in the world of Star Wars. Imagine the fighting of Vader and Luke and feeling the awesome effects of a light saber duel. The sounds of the storm trooper blasters blasting by your head, and the fighters as you battle on Hoth.
The game is fun and may lack some single player appeal, however there is an abundance of multiplayer game modes, and if you are an online gamer (such as myself) you will be very happy. I am not going to name them all, but a couple of the stand outs are Heroes Vs. Villains, which is just as it sounds. Each player will pick one of three heroes or villains and will go head to head. Each player will get a handful of CPU controlled NPC’s but the object here is to kill the other player and get their coin drops. First player to reach 100 wins.
Survival was also fun, and me and my son had a nice opportunity to sit back and play together for a number of hours. You are to hold off wave of storm troopers, and as the waves increase so do the enemies. New enemies will spawn along with some vehicles.
Battlefront seems to me as more of a tribute to the original trilogy than a fleshed out game. In some instances it felt more of a battlefield clone, with a Star Wars skin. Don’t get me wrong. The game is fun, and does have its moments, however there is a lack of substance and uniqueness. We also wish there was more of an incentive to the level progression system. Some will say, “Hey its Battlefront, what else you expecting”. From DICE a bit more, and how about a game that had a unique feel and doesn’t feel like a game that I have played for the past couple of years. There has to be a bit more to keep me engaged and not so repetitive.
For this weeks Throw Back Thursday were going with a Plat-former/Shooter and one of the more challenging game franchises of the 8-32 bit era. The “Mega Man” franchise (Rock Man as it’s called in Japan) was one of Capcom’s first games release straight to console for the Nintendo Entertainment System. The series is known for its challenging game-play and memorable music. The series has always provided great action and excitement for players and high replay-ability in the form on speed runs, no-hit play through’s, and no-power-up use. The Japanese names for the main characters are all musical references, for example Rock Man and is sister Roll, his “older brother” Proto Man is called Blues, and rivals Bass and Treble being called Forte and Gospel. While sale numbers of the first game weren’t that impressive, Capcom was convinced enough by them and their developers to press on with Mega Man 2 and from there it was a massive success. Having spawned over 50+ games in a franchise (that’s including spin off’s, portables and remastered versions) that include The Mega Man X, Mega Man Legends, Mega Man Battle Network, and the Mega Man Zero series just to name the more popular ones and a history that’s been going for more than 25 years.
WHAT IS IT ABOUT?
HOW DOES IT PLAY?
LONG-TERM EFFECTS ON GAMING
The Mega Man franchise’s long-term effects are massive. Mega man 2 pushed the NES hardware to limits that no one had previously before when it was released. it spawned a few knockoffs games in its time but they never stole any of the franchises thunder. The franchise was one of the few that managed to grow with the constantly changing market and industry of the 90’s, with Capcom releasing the Mega Man X series on the SNES, with Mega Man X 4 – 6 being some of the best selling games on the PlayStation, which was quite a feat then for any 2D title to outselling any 3D title of that time. And with 2D games seemingly having vanished from home consoles when the millennium started, Mega Man games moved to the portable market and dominated the GameBoy Advance with the releases of the Mega Man Battle Network and Mega Man Zero series. With modern Indie game makers releasing 2D games that are every bit as good as many of gaming past titles and Capcom’s recent release of Mega Man Legacy Collection, plus with Keiji Inafune’s Mighty No.9 (considered Mega Man’s creator as he did the art work for Mega Man and most of the franchise’s main characters) release only a few months away, its easy to see that the Blue Bombers effects on gaming have been large and will continue for years to come.
$90.00 for a game that requires me to buy $15.00 toys to play and get more from it, or even finish, is a lot to ask for. When it goes on for 4+ years, having over 100 pieces, and 2 similar competitor while the game play only changes as much as the toys do, that’s just too much.
DragonBall Z games started on the Super Famicom (Japan’s Super Nintendo) where they had many great 2D fighters. That continued with the heyday of 2D fighters of the 16-32 bit era. It continued till the PS1 and DragonBall GT. The US got ports of GT, which was bad at best, and our first real new release of a DBZ game with DragonBall Z Budokai on the PS2. By this time the series was in 3D and was already stagnant. With the recent release of Xenoverse, the series has had a game with great story but has never had that killer, extreme fighting the anime is known best for.
Lego Star Wars, 10 years ago I played the demo to the first one on the Original Xbox. I thought it was fun and innovative. Different in a good way. I had the fun of exploring Tatooine without care of real consequences. The trend continued with Lego Batman, then Indiana Jone, Harry Potter, Lord of the Rings, Marvel, Jurassic Park… you guys get the idea. 10 years… That’s a long time and a great run for any game franchise, but I’m running low on love for this one right now. Maybe in a few years with newer ideas and a re-visioning I can love this franchise again.
The first game in the series may have been a little repetitive but it pulled together some the best gameplay mechanics of the last 10 years from games before it. With the Ezio Trilogy, the series grew to become one of the defining game franchise of the last console generation. But with Assassin’s Creed 3 and the Vita’s release of Liberation, thing started to go downhill fast. Black Flag looked like a turnaround from those bad mistakes, but then Ubisoft gave us Unity…. Need I say more?
This one hurt at first. The original game on PC was vastly different from it’s current state. Call of Duty 2 was the first look at what would become the template of CoD gameplay. But most players of the game started playing at Call of Duty 4: Modern Warfare. Using 2 different teams, 1 for the campaign and 1 for the multiplayer, and the introduction of Perks, player modifying effects, and weapon customization, Infinity Ward created a game with a Amazing story and multiplayer that set the standard for what became The BAR for online shooters of the last 8 years. Since then the franchise has morphed from a modern day military shooter set in a modern day war zone to a futuristic war shooter made by a shadow of its original creators. I’ve become more and more bored with the COD franchise since the release of Modern Warfare 3, which I traded in after only 40 day. Rival FPS’s are trying new things with multiplayer, While it hasn’t all worked out at least they are trying to come up with new ideas. Recent CoD games just seem to be be trying out other franchises ideas and haven’t came up with a original change to the core gameplay since 2005. That is why Call of Duty is my Number 1 “Game Franchise That needs a ____”.