The single-player story mode campaign in Star Wars Battlefront II takes place in the Star Wars galaxy, beginning around the time of Return of the Jedi, but largely between it and Star Wars: The Force Awakens. Emperor Palpatine plots to lure an unsuspecting Rebel Alliance fleet into a trap using himself and the second Death Star, being constructed above the Forest Moon of Endor, as bait, seeking to crush the Rebellion against his Galactic Empire once and for all. The Imperial Special Forces commando unit Inferno Squad, led by Commander Iden Versio, daughter of Admiral Garrick Versio, and made up of Agents Gideon Hask and Del Meeko, is crucial to the success of this planned Battle of Endor, but the Empire underestimates the strength of the Rebellion as its fleet gathers at Sullust.
Iden Versio is being interrogated for the codes to unlock an Imperial transmission aboard a Rebel Mon Calamari Star Cruiser. She activates her droid, which sneaks to her cell and frees her. Iden had allowed herself to be captured in order to erase the Imperial transmission, which would reveal the Emperor’s plan at Endor. She successfully erases it, then escapes the ship by launching herself into space where she is intercepted by the Corvus, the flagship of Inferno Squad. Iden confirms the mission’s success to Gideon Hask and Del Meeko, other members of her squad.
Later on Endor, Iden, Hask, and Meeko secure the perimeter around the ruined shield generator, and watch with shock and horror as the second Death Star explodes. Vice Admiral Sloane orders a full retreat, and Inferno Squad recovers TIE fighters to escape the planet, which is being overrun by Rebel forces. The Corvus is attacked during their escape, but Inferno fends off Rebel bombers. Iden meets with her father, Admiral Garrick Versio, on his Star Destroyer Eviscerator.
Admiral Versio confirms to Iden that the Emperor has died. A messenger droid displays a hologram of the late Emperor issuing his last command: to begin Operation: Cinder. Admiral Versio sends Iden to an Imperial shipyard to protect Moff Raythe and his Star Destroyer Dauntless, which hosts experimental satellites vital to the success of Operation: Cinder. The Dauntless comes under attack from a Rebel Star Cruiser, but Iden is able to board it with Hask and disable its ion cannons. Afterwards, they are ordered to attack the Imperial shipyard in order to free the Star Destroyer from the locked clamps. Afterwards, the Dauntless opens fire on the Rebel cruiser, destroying it.
Meeko is sent to Pillio and ordered to destroy one of the Emperor’s hidden bases. He encounters Luke Skywalker, who helps him disarm the base’s defenses and fend off the local wildlife. They discover that the base contains the Emperor’s spoils of conquest. Meeko and Luke part amicably, and Meeko begins to question the Empire’s goals and motives.
Following this, Iden and Inferno Squad are sent to the Imperial-controlled world of Vardos, in order to retrieve Protectorate Gleb. As the satellites for Operation Cinder begin destroying the planet with terrible storms, Iden and Meeko try to evacuate the civilians in addition to Gleb, causing Agent Hask to betray them. Disillusioned by the Empire’s attack on Vardos, Iden and Meeko escape off world, now traitors to the Empire.
They seek out the Rebel Alliance and are taken to General Lando Calrissian, who gives them the choice to help stop Operation: Cinder, or to escape and make new lives for themselves. Choosing to help, they aid Leia Organa in protecting Naboo, destroying the satellites for Operation: Cinder and reactivating the Planet’s defenses. After the planet is liberated, Inferno Squad joins the New Republic.
Iden and Inferno Squad are then sent to Tadokana to find Han Solo, who was extracting an Imperial defector carrying critical data in hopes of liberating Kashyyyk and freeing the Wookiees. The data also reveals that Admiral Versio is commanding Imperial operations on Bespin and Sullust. Iden and Del infiltrate Bespin with the intent of capturing Admiral Versio, but he and Hask manage to escape. Meanwhile, Lando investigates the hidden Imperial weapons cache on Sullust, only to find a weapons factory which he destroys. These operations cripple the Imperial fleet, which makes a last stand at Jakku. During the battle, Iden shoots down Hask and boards the Eviscerator, intending to rescue her father. Admiral Versio decides to go down with his ship, and urges Iden to escape and live a new life. Iden takes an escape pod and reunites with Del at the end of the battle. The two embrace and kiss.
Many decades later, Del is captured on Pillio by Protectorate Gleb, who hands him over to Kylo Ren and the First Order. Ren uses his Force powers to interrogate Del, in order to find the location of the map leading to Luke Skywalker. Once Ren succeeds, he leaves Del in the custody of Hask, who survived getting shot down at Jakku. Hask expresses disgust at Del choosing to father a daughter with Iden instead of becoming a soldier and kills him. Hask then warns Gleb that the Republic cannot find out about “Project Resurrection” and orders her to leave the Corvus on Pillio as bait to lure Iden out of hiding.
Fan Review : 42% Poor
Excellent: 20% | Good: 25% | Average: 13%
The player takes on the role of a Medjay named Bayek as he works to protect the people of the Ptolemaic Kingdom during a time of widespread upheaval: the Pharaoh, Ptolemy XIII, struggles to maintain his rule whilst harbouring ambitions of expanding his kingdom; his sister, the recently deposed Cleopatra, begins marshalling loyalist forces to launch a counter-coup against Ptolemy; and frequent incursions into the Kingdom by the Roman Republic under the command of Julius Caesar lead to fears of an imminent invasion. Bayek’s role as a Medjay brings him into contact with the secretive forces manipulating these events and sees him become the first Assassin.
Assassin’s Creed Origins is an action-adventure stealth game played from a third-person perspective. Players complete quests—linear scenarios with set objectives—to progress through the story, earn experience points, and acquire new skills. Outside of quests, players can freely roam the open world environment on foot, horseback, camel-back or boat to explore locations, complete optional side-quests and unlock weapons and equipment.
The “eagle vision” mode, which was used by the franchise to give players the ability to scout an area by highlighting enemies and objects, has been replaced by a Bonelli’s eagle named Senu as a companion. Players are able to take control of Senu and scout an area in advance, highlighting enemies which will then be visible when they return to controlling Bayek, the game’s main character. Players can also tame various predators which will serve as a companion for the players and assist them against enemies. Naval combat, underwater exploration and tomb raiding return to the series. However, unlike previous games in the series, Origins Does not include many tall structures for climbing to unlock areas of the map.
The game also features revised combat mechanics. Previous titles in the Assassin’s Creed series used a “paired animation system” whereby the player character would engage with an enemy and combat would be dictated by a series of predeterminted animations based on player inputs and scripted AI movements. Assassin’s Creed Origins will move to a “hit-box system”. When the player wields a weapon, they will strike at whatever is in range, allowing them to hit enemies directly, injure individual body parts, and creating the possibility of missing an enemy entirely. Complementing this is the way weapons fall into different categories and are rated on their damage dealt, speed and range. Enemies will be drawn from several basic archetypes that use a variety of tactics in combat which, combined with the hit-box system, will require players to learn the attributes of individual weapons and tailor their playing style to succeed in combat. As enemy combat is also dictated by the hit-box system, the player will be equipped with a shield and will need to balance their offensive and defensive capabilities. Locations within the game world will be designed to enable players to choose their playing style by offering stealth and open combat as equally-viable choices for completing objectives.
Origins introduces an arena-based combat system where the player fights waves of increasingly-difficult combinations of enemies culminating in a boss fight. While the introduction to the arena is incorporated into the main story, the arena mode stands alone from the wider narrative. The game world features several arenas, with a variety of enemy combinations and unique bosses not found in the game world. Players will be able to unlock additional weapons and equipment by completing arena fights.
A future update to the game will add “Discovery Tour”, a sandbox mode allowing players to freely explore the open world with no objectives or combat, and embark on guided tours that highlight aspects of Egyptian history.
Fan Review : 82% Excellent
Good: 12% | Average: 6% | Poor: 0%
Beat gravity into submission in LawBreakers, an exhilarating new first-person shooter where even the laws of physics can be shattered, creating unprecedented gravity-based combat, resulting in an ever-evolving and bloody arena. Master a cast of Anti-heroes to conduct a savage symphony of vertical role-based combat across a rebuilt American landscape in this mature multiplayer FPS from industry veteran Cliff Bleszinski and Boss Key Productions.
A Cast Of Killers: Revel in unparalleled vertical violence by mastering the skills of an array of diverse anti-heroes, ranging from Cronos, a murderer who survived electrocution on death row to Axel, a federal agent with a tattered past fighting for justice. Whether you kill for the nobility of the “Law,” or are out for blood as a “Breaker,” these symmetrical roles satisfy any appetite in an arena where the most skilled player and team will rise.
Threats From Every Angle: Experience visceral gameplay that is a cut above the competitive FPS genre; with variable gravity effects, unique Role based movement systems and Gravity manipulating abilities, making combat truly three dimensional. Become a gravity surfing killer and annihilate your enemies with grappling blades, reverse blind firing, time dilation, jetpacks and much more.
Modes that Matter: Fight to the death in intense Game Modes that elevate the Arena Shooter genre to all new levels. LawBreakers’ signature brand of gravity induced chaos combined with innovative takes on multiplayer game modes offers a truly unique and highly competitive experience.
A World Reimagined: Experience a futuristic America, years after a global seismic event known as “The Shattering” forever changed the landscape and even gravity itself. Become immersed into a raging conflict between Law and Breakers across iconic Locations including the boiling oceans of Santa Monica, a gravity ravaged Grand Canyon and nearly unrecognizable Mount Rushmore.
Fan Review : 47% Excellent
Good: 24% | Average: 18% | Poor: 11%
I know the game has been out for a few weeks already, and not to mention the game is getting trashed on gaming websites around the world, but we are actually having some fun with it. I think it is games like this that show that you really have to take reviews with a grain of salt. Sure, reviews do matter, and point out ins and outs of games, but I think that some sites get a little to picky when it comes to pointing out game flaws. 7 Days to Die is not the greatest when it comes to graphics, controls, has some minor bugs, but even so they game does deliver on what should really count. FUN. I spent over 25 hours in the game building with my friends and waiting on the every 7 day hoard runs! Is it scary? It has its moments, but to me this is a grown mans Minecraft with zombies! Collect resources, and build, build, and build. The best rule of thumb is to try out the demo for the game, and watch plenty of videos on the game to see for yourself and see the game in action.