The single-player story mode campaign in Star Wars Battlefront II takes place in the Star Wars galaxy, beginning around the time of Return of the Jedi, but largely between it and Star Wars: The Force Awakens. Emperor Palpatine plots to lure an unsuspecting Rebel Alliance fleet into a trap using himself and the second Death Star, being constructed above the Forest Moon of Endor, as bait, seeking to crush the Rebellion against his Galactic Empire once and for all. The Imperial Special Forces commando unit Inferno Squad, led by Commander Iden Versio, daughter of Admiral Garrick Versio, and made up of Agents Gideon Hask and Del Meeko, is crucial to the success of this planned Battle of Endor, but the Empire underestimates the strength of the Rebellion as its fleet gathers at Sullust.
Iden Versio is being interrogated for the codes to unlock an Imperial transmission aboard a Rebel Mon Calamari Star Cruiser. She activates her droid, which sneaks to her cell and frees her. Iden had allowed herself to be captured in order to erase the Imperial transmission, which would reveal the Emperor’s plan at Endor. She successfully erases it, then escapes the ship by launching herself into space where she is intercepted by the Corvus, the flagship of Inferno Squad. Iden confirms the mission’s success to Gideon Hask and Del Meeko, other members of her squad.
Later on Endor, Iden, Hask, and Meeko secure the perimeter around the ruined shield generator, and watch with shock and horror as the second Death Star explodes. Vice Admiral Sloane orders a full retreat, and Inferno Squad recovers TIE fighters to escape the planet, which is being overrun by Rebel forces. The Corvus is attacked during their escape, but Inferno fends off Rebel bombers. Iden meets with her father, Admiral Garrick Versio, on his Star Destroyer Eviscerator.
Admiral Versio confirms to Iden that the Emperor has died. A messenger droid displays a hologram of the late Emperor issuing his last command: to begin Operation: Cinder. Admiral Versio sends Iden to an Imperial shipyard to protect Moff Raythe and his Star Destroyer Dauntless, which hosts experimental satellites vital to the success of Operation: Cinder. The Dauntless comes under attack from a Rebel Star Cruiser, but Iden is able to board it with Hask and disable its ion cannons. Afterwards, they are ordered to attack the Imperial shipyard in order to free the Star Destroyer from the locked clamps. Afterwards, the Dauntless opens fire on the Rebel cruiser, destroying it.
Meeko is sent to Pillio and ordered to destroy one of the Emperor’s hidden bases. He encounters Luke Skywalker, who helps him disarm the base’s defenses and fend off the local wildlife. They discover that the base contains the Emperor’s spoils of conquest. Meeko and Luke part amicably, and Meeko begins to question the Empire’s goals and motives.
Following this, Iden and Inferno Squad are sent to the Imperial-controlled world of Vardos, in order to retrieve Protectorate Gleb. As the satellites for Operation Cinder begin destroying the planet with terrible storms, Iden and Meeko try to evacuate the civilians in addition to Gleb, causing Agent Hask to betray them. Disillusioned by the Empire’s attack on Vardos, Iden and Meeko escape off world, now traitors to the Empire.
They seek out the Rebel Alliance and are taken to General Lando Calrissian, who gives them the choice to help stop Operation: Cinder, or to escape and make new lives for themselves. Choosing to help, they aid Leia Organa in protecting Naboo, destroying the satellites for Operation: Cinder and reactivating the Planet’s defenses. After the planet is liberated, Inferno Squad joins the New Republic.
Iden and Inferno Squad are then sent to Tadokana to find Han Solo, who was extracting an Imperial defector carrying critical data in hopes of liberating Kashyyyk and freeing the Wookiees. The data also reveals that Admiral Versio is commanding Imperial operations on Bespin and Sullust. Iden and Del infiltrate Bespin with the intent of capturing Admiral Versio, but he and Hask manage to escape. Meanwhile, Lando investigates the hidden Imperial weapons cache on Sullust, only to find a weapons factory which he destroys. These operations cripple the Imperial fleet, which makes a last stand at Jakku. During the battle, Iden shoots down Hask and boards the Eviscerator, intending to rescue her father. Admiral Versio decides to go down with his ship, and urges Iden to escape and live a new life. Iden takes an escape pod and reunites with Del at the end of the battle. The two embrace and kiss.
Many decades later, Del is captured on Pillio by Protectorate Gleb, who hands him over to Kylo Ren and the First Order. Ren uses his Force powers to interrogate Del, in order to find the location of the map leading to Luke Skywalker. Once Ren succeeds, he leaves Del in the custody of Hask, who survived getting shot down at Jakku. Hask expresses disgust at Del choosing to father a daughter with Iden instead of becoming a soldier and kills him. Hask then warns Gleb that the Republic cannot find out about “Project Resurrection” and orders her to leave the Corvus on Pillio as bait to lure Iden out of hiding.
Fan Review : 42% Poor
Excellent: 20% | Good: 25% | Average: 13%
One year after the end of the SIVA Crisis, Cabal forces of the Red Legion sever external communications throughout the Solar System and launch a full-scale aerial assault on the Last City, destroying a main portion of the Tower. The Guardian and Ghost respond and assist in the evacuation of civilians, but while assaulting the Cabal command ship of Dominus Ghaul, the military emperor of the Cabal, he attaches a massive mining device to the Traveler and drains it of the Light, a special form of power used by the Guardians. The Guardian loses their powers and is severely wounded by Ghaul. Waking two days after the attack, the Guardian locates their Ghost and the two escape the City and find a safe haven known as The Farm in the European Dead Zone (EDZ) with the assistance of Suraya Hawthorne, a human who lived on the outskirts of the City.
The Guardian follows a vision they experienced and encounter a shard of the Traveler in a hidden forest within the EDZ. Ghost interfaces with the shard and its Light is restored. In doing so, Ghost is successful in restoring the Guardian’s Light as well. After completing a series of missions to restore long range communications, Hawthorne intercepts a distress call from Commander Zavala, urging any surviving guardians to make their way to Saturn’s moon Titan to assist in mounting a counter-offensive. It is shown that Ghaul has captured the Speaker, and wishes to carry favor with the Traveler, having taken an interest in harnessing and learning the power of the Light.
The Guardian travels to the former human colony on Titan, only to learn it has been overrun by the Hive. Tasked to complete a series of missions for Commander Sloane, power is successfully restored to the facility and Zavala summons the Guardian to retrieve Cabal intelligence for analysis. After doing so, it is revealed that the Red Legion was dispatched to the Milky Way in response to the distress call sent by the Skyburners Regiment during the Taken War two years prior. It is also learned that Ghaul, their commander, is undefeated and possesses a superweapon known as the Almighty, an orbital space station with a drilling platform capable of destroying stars. Anyone who has resisted Cabal rule in their system has subsequently had their star drained and their star system destroyed in the process. Ghaul implores the Speaker, under duress from torture, to tell him how to commune with the Traveler; the Speaker responds that Ghaul is not worthy of the Light and that the Traveler will never deem him worthy. Regardless, Ghaul refuses to kill the Speaker, stating his intention to torture him until he reveals how to commune with the Traveler. Zavala tasks the Guardian to find Ikora Rey and Cayde-6 to assist in facilitating a counterattack to retake the Last City.
The Guardian locates Cayde-6 on the centaur planet Nessus and Ikora on Jupiter’s moon Io. After eliminating Vex and Taken threats at each location, the team reunites at The Farm and conclude that the only way to retake the City and save the Traveler will be to shut down the Almighty first, to eliminate the possibility of the Red Legion destroying the Solar System in the event of their failure. The Guardian proceeds to kill Thumos the Unbroken, the Cabal officer in possession of access codes to a ship that will allow them to access the Almighty. The Guardian is successful in hijacking the ship and subsequently boards the base, eventually destroying the weapon, which also blows up the ship in the process. During this time, the Consul, Ghaul’s mentor, urges Ghaul to take the Light, but Ghaul is reluctant until the Consul has the Speaker tortured to death. Ghaul then proclaims that he will take the Light and strangles the Consul in a fit of rage.
The Guardian returns to Earth to assist in the counterattack and, after a short rendezvous with Cayde, Ikora, Zavala and Hawthorne, infiltrates Ghaul’s command ship alone to face him and save the Traveler. Ghaul forcibly takes the Light and uses its power against the Guardian, but the Guardian is successful in killing Ghaul, who reincarnates as a massive ethereal figure who then speaks to the Traveler directly. In doing so, the Traveler wakes from its sleep, destroying the device that was harvesting its power, and then destroys Ghaul himself, sending a massive shockwave across the planet, restoring the Light and ending Ghaul’s threat forever. The game ends with a posthumous voiceover from the Speaker, reminding those who would oppose the Light may try, but that it can never be stopped.
In a post-credits scene, the shockwave sent by the Traveler is revealed to have encapsulated the entire system, ushering in a second Golden Age, before panning across a fleet of dark unknown ships sitting on the edge of dark space. After this, it is revealed that a lower, undamaged portion of the Tower has been reopened (and once again a social space), with the Vanguard returning to their old posts.
Fan Review : 43% Excellent
Good: 36% | Average: 14% | Poor: 7%
Pt. 1 The Opening (4 Quarters)
Test your mettle in furious arena combat as you move, evade, and attack in any direction against pilots from every corner of the galaxy. Fight for glory, credits, and your life as the StarBlood Network broadcasts every lawless match for the universe to see. Whether it’s single player Carnage deathmatches, Team Carnage* deathmatches, or Invaders co-op*, you’ll be constantly challenged to step up your game and prove that you’ve got the skills to emerge victorious.
The StarBlood Network cameras are on, everyone is watching, and there’s no safe space in the Arena. Ready? You better be.
Fan Review: 46% EXCELLENT
Good: 5% | Average: 23% | Poor: 16%
I’ve seen a trend in a lot of game franchises that’s a little upsetting to me lately. No campaign. I’m not one of those gamers that hate everything modern and online, but I do like to play a solid, story driven game off line. Titanfall had great gameplay to it and in the Beta I loved the game, but I traded back after less than two months because I was bored with it. It does have a “Campaign” but that is still a online multiplayer match, you can’t go around and explore the world of the game or take your time looking for Easter eggs when your always being hunted down. I loved playing through Call of Duty 4’s campaign. It has a epic story. Hunting down all the Dog Tags in Battlefield 4’s single player was a lot of fun too.
Star Wars Battlefront and Rainbow 6: Siege also don’t include a Campaign. Yes there is a single player game mode, but a single player mode that is devoid of story is shallow at best to me and just seems like a waste of disc space. I have friends that live in areas without broadband and they all say they have no interest in playing a game mode that has nothing more than random bot shooting. I know of even more people that just don’t care for online games. They all play Halo, Call of Duty, and other shooters but never cared to take the fight online.