Tag Archives: Multiplayer

Destiny 2 Fan Review

One year after the end of the SIVA Crisis, Cabal forces of the Red Legion sever external communications throughout the Solar System and launch a full-scale aerial assault on the Last City, destroying a main portion of the Tower. The Guardian and Ghost respond and assist in the evacuation of civilians, but while assaulting the Cabal command ship of Dominus Ghaul, the military emperor of the Cabal, he attaches a massive mining device to the Traveler and drains it of the Light, a special form of power used by the Guardians. The Guardian loses their powers and is severely wounded by Ghaul. Waking two days after the attack, the Guardian locates their Ghost and the two escape the City and find a safe haven known as The Farm in the European Dead Zone (EDZ) with the assistance of Suraya Hawthorne, a human who lived on the outskirts of the City.

The Guardian follows a vision they experienced and encounter a shard of the Traveler in a hidden forest within the EDZ. Ghost interfaces with the shard and its Light is restored. In doing so, Ghost is successful in restoring the Guardian’s Light as well. After completing a series of missions to restore long range communications, Hawthorne intercepts a distress call from Commander Zavala, urging any surviving guardians to make their way to Saturn’s moon Titan to assist in mounting a counter-offensive. It is shown that Ghaul has captured the Speaker, and wishes to carry favor with the Traveler, having taken an interest in harnessing and learning the power of the Light.

The Guardian travels to the former human colony on Titan, only to learn it has been overrun by the Hive. Tasked to complete a series of missions for Commander Sloane, power is successfully restored to the facility and Zavala summons the Guardian to retrieve Cabal intelligence for analysis. After doing so, it is revealed that the Red Legion was dispatched to the Milky Way in response to the distress call sent by the Skyburners Regiment during the Taken War two years prior. It is also learned that Ghaul, their commander, is undefeated and possesses a superweapon known as the Almighty, an orbital space station with a drilling platform capable of destroying stars. Anyone who has resisted Cabal rule in their system has subsequently had their star drained and their star system destroyed in the process. Ghaul implores the Speaker, under duress from torture, to tell him how to commune with the Traveler; the Speaker responds that Ghaul is not worthy of the Light and that the Traveler will never deem him worthy. Regardless, Ghaul refuses to kill the Speaker, stating his intention to torture him until he reveals how to commune with the Traveler. Zavala tasks the Guardian to find Ikora Rey and Cayde-6 to assist in facilitating a counterattack to retake the Last City.

The Guardian locates Cayde-6 on the centaur planet Nessus and Ikora on Jupiter’s moon Io. After eliminating Vex and Taken threats at each location, the team reunites at The Farm and conclude that the only way to retake the City and save the Traveler will be to shut down the Almighty first, to eliminate the possibility of the Red Legion destroying the Solar System in the event of their failure. The Guardian proceeds to kill Thumos the Unbroken, the Cabal officer in possession of access codes to a ship that will allow them to access the Almighty. The Guardian is successful in hijacking the ship and subsequently boards the base, eventually destroying the weapon, which also blows up the ship in the process. During this time, the Consul, Ghaul’s mentor, urges Ghaul to take the Light, but Ghaul is reluctant until the Consul has the Speaker tortured to death. Ghaul then proclaims that he will take the Light and strangles the Consul in a fit of rage.

The Guardian returns to Earth to assist in the counterattack and, after a short rendezvous with Cayde, Ikora, Zavala and Hawthorne, infiltrates Ghaul’s command ship alone to face him and save the Traveler. Ghaul forcibly takes the Light and uses its power against the Guardian, but the Guardian is successful in killing Ghaul, who reincarnates as a massive ethereal figure who then speaks to the Traveler directly. In doing so, the Traveler wakes from its sleep, destroying the device that was harvesting its power, and then destroys Ghaul himself, sending a massive shockwave across the planet, restoring the Light and ending Ghaul’s threat forever. The game ends with a posthumous voiceover from the Speaker, reminding those who would oppose the Light may try, but that it can never be stopped.

In a post-credits scene, the shockwave sent by the Traveler is revealed to have encapsulated the entire system, ushering in a second Golden Age, before panning across a fleet of dark unknown ships sitting on the edge of dark space. After this, it is revealed that a lower, undamaged portion of the Tower has been reopened (and once again a social space), with the Vanguard returning to their old posts.

Fan Review : 43% Excellent
Good: 36% | Average: 14% | Poor: 7%


Starblood Arena Review

Test your mettle in furious arena combat as you move, evade, and attack in any direction against pilots from every corner of the galaxy. Fight for glory, credits, and your life as the StarBlood Network broadcasts every lawless match for the universe to see. Whether it’s single player Carnage deathmatches, Team Carnage* deathmatches, or Invaders co-op*, you’ll be constantly challenged to step up your game and prove that you’ve got the skills to emerge victorious.

The StarBlood Network cameras are on, everyone is watching, and there’s no safe space in the Arena. Ready? You better be.

Fan Review: 46% EXCELLENT
Good: 5% | Average: 23% | Poor: 16%

Selling It Short: Online Only


I’ve seen a trend in a lot of game franchises that’s a little upsetting to me lately. No campaign. I’m not one of those gamers that hate everything modern and online, but I do like to play a solid, story driven game off line. Titanfall had great gameplay to it and in the Beta I loved the game, but I traded back after less than two months because I was bored with it. It does have a “Campaign” but that is still a online multiplayer match, you can’t go around and explore the world of the game or take your time looking for Easter eggs when your always being hunted down. I loved playing through Call of Duty 4’s campaign. It has a epic story. Hunting down all the Dog Tags in Battlefield 4’s single player was a lot of fun too. 

Star Wars Battlefront and Rainbow 6: Siege also don’t include a Campaign. Yes there is a single player game mode, but a single player mode that is devoid of story is shallow at best to me and just seems like a waste of disc space. I have friends that live in areas without broadband and they all say they have no interest in playing a game mode that has nothing more than random bot shooting. I know of even more people that just don’t care for online games. They all play Halo, Call of Duty, and other shooters but never cared to take the fight online.

I do love to play online and compete. I love the intense action of Battlefield 4, T-bagging fellow editor/Streamer KODxFactor after he crash’s again in the attack chopper, and I can’t wait to do the same to him in Battlefront. But I’m also kinda bummed the I can’t explore Hoth from the perspective of a Rebel trooper and take my time at it. It kinda feels to me the the developers are short sighting their own games. As much as I love Battlefield 4, I wont play it again after the next one comes out. I have no care right now for Titanfall 2, and I’m worried that the new Ghost Recon being made won’t have a campaign to it either, if so I wont be buying it. I’ve lost a lot of interest in some games lately just because they aren’t holding onto me. The initial hype fades and I feel that there was little more to it than what we saw in the trailers. I like the gameplay and elements to Destiny, but there just isn’t enough to make me play it all the time like Bungie’s past titles. True that Titanfall had more wrong with it than just the lack of adventure, and Call of Duty seems like a lost child trying to mimic the parents that abandoned it. Halo 5 has the campaign but it seemed kinda like a after thought with holes in the story, short length even on Legendary, and even the mechanics of the gameplay, like the writers don’t even know the details of the universe (Spartans don’t shoulder there weapons to aim, their suits sync with the gun sight – Halo: Fall of Reach By-Eric Nylund).
I hope this is just a short term thing and not a permanent thing with the new titles coming out. Can you imagine what Far Cry 3 would have been like without Vaas? This is nothing new to gaming overall. On PC’s, they’ve been having game that are online only for awhile now, but the console market is different. There are a lot more casual player on those platforms that have been disappointed by some of this past years most hyped titles because they aren’t wanting deathmatch or can’t even play the game itself. I’m also thinking of the preowned market. As the game becomes older it gets cheaper and players who maybe couldn’t afford it before now can and as younger games grow up they may want to play older games in a franchise that they haven’t before. But as the game gets older and with fewer players on its servers there’s that likely hood that the company will likely take them down in favor of new titles, making that game impossible to play online, or as some have found out on older Xbox 360 and PlayStation 3 titles, earn achievements/trophies. For example, I have great memory’s of Battlefield: Bad Company’s great multiplayer but the servers are down permanently making it impossible for anyone new to enjoy that games online play, but it still is worth getting because it has the funny and amazing campaign. The same thing has happen to Marvel: Ultimate Alliance, you can play the amazing story by your self or split screen but you can’t do it over Xbox LIVE anymore and the DLC that has some of the coolest characters is no longer on the market place making it impossible to earn the achievements associated with them. Will the games of today become the new classics if you can’t play the game in the same or similar manner as in its prime? Only time will tell. Just something think about.

Call of Duty: Black Ops 3 Review

Call of Duty: Black Ops 3 | Treyarch | Activision
Call of Duty: Black Ops 3 | Treyarch | Activision

Call of Duty has been one of those beloved franchises that has been trying over the past few years to try and reinvent itself to try and keep the series fresh. The series has taken a Sci-Fi turn in the past couple of years, and while last year’s “Advanced Warfare” under delivered in a lot of area, Black Ops 3 tried to continue with the futuristic approach. For starters I do have to say that I am very disappointed in the treatment of the last generation versions of the game. Why they didn’t deliver a far better product than they did, and to limit the game to nothing but multiplayer, and a “half-ass” version at that, when they should have scrapped the entire game is beyond me.

Multiplayer still has the depth fans expect by now, but the addition of unique Specialists makes every player critical in the team. Each specialist has their own unique skill set and weapon, and by choosing a specialist and leveling them up helps balance your team. Black Ops 3’s competitive multiplayer brings back the same reliable Pick-10 loadouts, which let you select 10 weapon attachments, perks, grenades, and more to take into battle. This isn’t anything new, but it’s still a solid system that ensures you can go into a match with exactly the gear you want, and nothing more. Multiplayer includes a huge array of unlockable guns, perks, and gear that let you mold a play-style of your own. It’s excellent, but at this point Call of Duty fans should expect nothing less.

The Co-Op enabled zombie mode is probably one of the best in the franchise and this dates back to “World at War”. Its set in a 1940s urban-style setting, and features many featured actors voicing the zombie slayers. Shadows of Evil’s four noir-esque characters – a magician, a boxer, a cop, and a burlesque dancer – are liars and killers thrown together against their will.

The zombie mode plays like past games. You earn money as you go through waves which you can use on weapons, items, and barriers that you will have to rebuild as the zombies tear them down. However, thanks to a new persistent XP and perks system, you can customize weapons and abilities before a match begins. One of the biggest additions to the zombie mode is the addition of “Becoming the Beast”, which transforms you into a creatures with testicles that melee and shoot electricity. Think of it as the game “The Darkness” from last gen.

The campaign however is a dull experience that is built on the “Aim-Shoot-Reload-Repeat” approach. From the very beginning you are trans-versing through the world with the same formula that has become so repetitive in the franchise and a narrative that has become boring. I found myself running back to multiplayer after the fifth mission. It was nice to see the campaign add four player co-op however there was a lack of depth. There were no missions that played on the fact of having four players available where team work was necessary, however they just throw more enemies your way and make final encounters longer by extending life.

Black Ops 3 did add some cool functionality to the games multiplayer, and a deeper zombie mode, however the campaign did under achieve, much like the series has in many years. I have wrote about it before that there are some franchises that need to take a break from their annualized franchise and give these developers time to develop a proper game and flush it out to create a brand new experience.