Tag Archives: Fan

Mass Effect: Andromeda Review

Ryder awakens in the Andromeda Galaxy in 2819, following a 634-year journey on the Ark Hyperion. After having a checkup performed on them by Dr. Lexi T’Perro, Ryder meets SAM, an AI that is in charge of the Hyperion. While the crew are getting ready to awaken Ryder’s sibling, the Hyperion strikes a dark energy cloud, knocking out its power temporarily and interrupting Ryder’s sibling’s wake-up protocol. Ryder, along with Cora Harper, is called to the bridge where their father, Pathfinder Alec Ryder, is arguing with the captain of the Hyperion. Ryder discovers that the planet that they were sent to scout out, Habitat 7, is drastically different from what the long-range scans told them.

Ryder gets ready to be deployed as they are part of the Pathfinder team, led by their father. While on the shuttle down to Habitat 7, Ryder gets acquainted with Liam Kosta, a former security officer. The Pathfinder shuttles are suddenly struck by lightning, and Ryder and Liam end up separated from the crew. As they attempt to explore Habitat 7, they come into contact with an unknown hostile alien race, as well as many strange alien structures. After performing a search and rescue for other crew members, Ryder and Liam eventually reunite with Cora, and fend off another alien attack. They later join Alec, who previously went ahead to scout out the monolith. They storm in an alien structure, hoping to be able to shut it down and cease the lightning storm. Ryder and Alec find a hologram inside the structure, which Alec interfaces with to shut down the monolith. A large blast blow the two off an elevated platform, smashing a hole in Ryder’s helmet. Alec uses his helmet to save his child, sacrificing his own life in the process. Ryder is later brought back to the Hyperion and saved, and in the process, also merged with SAM. Ryder also learns that Alec, before his death, has made them the new Pathfinder in his place.

The Ark reaches the Nexus only to find it incomplete and no other Ark in sight. The crew find out from the leadership of the Andromeda Initiative that all of the worlds, including Habitat 7, were not viable for living, and the Initiative had been stranded in space for fourteen months, with dangers of supply shortage and civil uprising. As the Pathfinder, Ryder is tasked with finding a suitable world for the colonists of the Initiative, while also finding out what happened to the other Arks.

Fan Review : 31% Good
Excellent: 21% | Average: 22% | Poor: 26%

Super Bomberman R Review

Since its release in 1985, Bomberman has been a familiar party-battle game for many years. Now, Bomberman is coming back as “SUPER BOMBERMAN R” to Nintendo Switch. In SUPER BOMBERMAN R, the simple rule remains the same: operate the main character (Bomberman), place bombs, and battle with enemies and rivals, but it’s coming back in a modern style with 3D stages and photo-real graphics. You can enjoy battles with rivals from all over the world. There is “Battle” mode for maximum of 8 players, and single play “Story” mode (cooperative play for 2 players is possible as well) where players clear each stage one by one, with a big volume of 50 stages. Also, there is a new rule where the condition to clear the stage is not just by wiping out all the enemies. This simple but strategic game with new rules and 3D stages is fun for everyone, from children to adults.

Fan Review: 48% EXCELLENT
38% Good | 10% Average | 4% Poor


1-2 Switch Review

1-2-Switch is a party game in which players do not usually rely on what is happening on a screen, but rather make use of audio cues and the functionality of the Switch’s Joy-Con controllers to play in several different games. It features 28 different minigames, most of which involve two players, who each use one of the Joy-Con controllers and are often encouraged to look at each other during gameplay. Aside from tutorial videos for each game, players mostly rely solely on audio cues and feedback from the Joy-Con’s rumble feature to indicate how well they are playing each game.

Baby: Played in the Switch’s Handheld mode, players must rock a crying baby to sleep and put it down gently without awaking it.
Ball Counting: Using the Joy-Con’s HD Rumble feature, players must guess how many balls are rolling around inside a box. They tilt the controller while it is in the palm of their hand. They can hide their guess, preventing their opponent from choosing the same number to automatically end the game in a tie.
Baseball: One player chooses between two pitching choices, and the other attempts to get players to the home base.
Beach Flag: Players jog on the spot in order to be the first to reach a flag. The controller vibrates when they are at the flag’s location, and they raise the controller to lift it up.
Copy Dance: Each player takes turns making three dance poses, which the other player must copy in time to the music. Players are scored based on accuracy, energy, timing and poses.
Eating Contest: A single-player game which makes use of the right Joy-Con controller’s IR motion camera. Players hold the controller a short distance from their mouth and make biting motions to try and eat as many virtual sandwiches as they can within the time limit.
Fake Draw: An alternate version of Quick Draw featuring alternate music, a night theme, and words such as “fly” and “file” said before “fire”, to trick the players into firing early and being disqualified.
Gorilla: Players pound their chest in a given rhythm, then pound their chest as fast as they can.
Joy-Con Rotation: Players place the Joy-Con controllers on a surface and take it in turns to carefully lift and rotate the controller without shaking too much. The HD rumble and audio alert the player if they are about to fail a turn, with the player given 5 cues before they fail. The winner is whoever rotates their controller the most over three turns.
Milk: Players must use gestures and specific button presses in order to milk a virtual cow, with the aim to milk more jugs than their opponent
Quick Draw: Resembling a Western fast draw, both players must point their controllers downwards and, upon receiving the order to fire, must aim their controller and fire before their opponent.
Runway: Players listen to musical cues to strut down a runway and make dynamic poses.
Safe Crack: Players must race to open up a safe by twisting the Joy-Con controllers to turn a dial, paying attention to bumps from the controller.
Samurai Training: One player makes an overhead sword swinging motion while the other player must clap their controller, as if they were catching a sword with their bare hands. Players take it in turns until one player fails to catch their opponent’s sword.
Shaver: Players use the Joy-Con controllers as electric razors, racing to be the first to completely shave their virtual beards.
Sneaky Dice: Based on Liar’s dice, players use their Joy-Con controllers as a cup and dice. Players can shake the controllers around to shuffle the dice, and they can re-roll up to 3 times. When the cups are lifted, the player with the highest number on their dice wins. However, as the number on a player’s dice can only be detected by the opposing player through vibration, players may attempt to bluff their opponent, tricking them into shaking their cup and ending up with a lower number.
Soda: Players shake up a single Joy-Con controller representing a bottle of soda and pass it around, aiming to not be the one holding it when the cork inevitably pops.
Sword Fight: Players use the Joy-Con controllers as swords, holding down the trigger buttons to guard and releasing it and swinging the controller to attack. Players can guard against a vertical strike by swinging horizontally, and vice versa.
Table Tennis: A table tennis game in which players must listen to rhythmic audio cues to hit back a ping pong ball. Players can perform lobs and smashes to alter the flow and try to throw off their opponent.
Telephone: Players place their Joy-Con controllers on a surface and must be the first to pick theirs up when the phone rings. Sometimes, they are given a specific ring to listen for.
Treasure Chest: Players rotate the Joy-Con to unravel chains surrounding a treasure chest.
Wizard: Players use the Joy-Con controllers as makeshift wands, using gestures and counters to push back a clashing beam of magic. The game is started by waving the Joy-Con in circular motions above the player’s head, and then players must thrust to move the energy closer to their opponent. Thrusting immediately after your opponent results in a counter, which moves the energy further than a normal thrust.
Zen: Players hold a given pose with the Joy-Con sitting in their hands, attempting to stay as still as possible.

Fan Review: 35% POOR

12% Excellent | 24% Good | 29% Average


Halo Wars 2 Review

128094bIn 2559, after the end of the Human-Covenant War, Captain James Cutter, Professor Anders, and the crew aboard the Spirit of Fire wake from cryosleep above the Ark, where the Halo rings were manufactured. Unaware of the past 28 years, they receive a signal from the Ark. There, a Spartan team encounter an alien group known as the Banished, led by Atriox, a Brute sent on suicide missions for the Covenant and excommunicated for his growing hatred of them. An artificial intelligence, Isabel, is recovered from a destroyed UNSC research base on the Ark. However, during the ex-filtration, Alice-130 is left behind and Douglas-042 is injured.

Back on the Spirit of Fire, Isabel reveals to the crew that the portal to Earth from the Ark had closed five months ago, with Atriox invading four months later, and denounces the hopelessness of their situation and the futility of fighting such a ferocious enemy when the ship is so woefully outmatched. Emboldened by Captain Cutter, the crew declare war upon the Banished. A strike team, including Spartans, ODSTs and soldiers, manage to set up a forward base and defeat Decimus, a chief lieutenant who is salvaging the Ark’s resources. Decimus escapes and orders a bombardment upon his own base. Upon investigating the wreckage, Isabel discovers information about the Cartographer, a map of key systems and weapons upon the Ark. The team secures a Forerunner elevator and ascend to the Cartographer.

Meanwhile, Alice-130 contacts the Spirit of Fire and escapes the Ark with numerous recovered UNSC prisoners. The team, including Professor Anders, reach the Cartographer’s Map Room despite attacking Sentinels. There, she discovers that Atriox has hijacked the Ark’s portal network, allowing him to transport troops across the whole structure. While trying to shut down the portal network, the team face Decimus again and defeat him for the second and final time. Meanwhile, the Spirit of Fire comes under attack from a Banished carrier, the Enduring Conviction. Professor Anders suggests that they create a Halo using the Ark’s protocols to transport the crew away from the Ark and back into UNSC controlled space. The attacking carrier is destroyed when Isabel and Jerome-092 hijack its weapon systems to prompt the Sentinels stationed on the Ark to shatter it in two.

The Spirit of Fire releases the new Halo ring, but face immediate resistance upon it from the Brutes. Back on the Ark, Alice and Douglas capture a Scarab to destroy Brute barricades and prevent reinforcements, including Atriox, from reaching the Halo; they then use the portal network to reach the Halo themselves. There, Professor Anders is escorted to the ring’s control room, where the firing system of the structure is deactivated and a signal beacon is set. Meanwhile, the team are locked in a struggle with the remnants of the Banished’s forces, including numerous Scarabs. While within the Halo structure, Anders finds the gravity controls for the Halo. Using this, she separates the land that the remaining Banished are standing on and tosses it into space where it disintegrates. The ground forces return to the Spirit of Fire, but Anders and the Halo enter slipspace. Meanwhile, back on the Ark, Atriox and a legion of Banished still live, preparing for the next fight against the UNSC.

The Fan Review Score is: FANTASTIC (44% of Fan Vote)

Excellent: 44% | Good: 22% | Average: 17% | Poor: 17%

Nioh Review

126481bNioh is an action role-playing game set in Japan during the year 1600, with players taking the role of a Western samurai named William.[2] The player guides William on missions through enclosed environments fighting both human enemies and supernatural beings called yokai: missions are self-contained, hold alternate routes William can navigate, and selected from a menu rather than reached by navigating an open world.[1][3][4] While navigating environments, William can find various collectables both in crates scattered through the environment and in other places within the environments such as fallen soldiers. These collectables include Amrita, the game’s experience points (EXP); gold, the in-game currency; new weapons and armor, and consumable items such as bombs. Weapons and armor found in the environment can be taken to a blacksmith, who are able to buy it from William or can break it down into base material.[1] Shrines scattered through levels act as checkpoints, allowing players to save progress, replenish health and raise William’s experience level through accrued EXP: doing this respawns all normal enemies within an area. Skill points acquired in combat are assigned at shrines


The Fan Review is: 100% EXCELLENT!