Tag Archives: Fan Review

Lawbreakers Review

Beat gravity into submission in LawBreakers, an exhilarating new first-person shooter where even the laws of physics can be shattered, creating unprecedented gravity-based combat, resulting in an ever-evolving and bloody arena. Master a cast of Anti-heroes to conduct a savage symphony of vertical role-based combat across a rebuilt American landscape in this mature multiplayer FPS from industry veteran Cliff Bleszinski and Boss Key Productions.

A Cast Of Killers: Revel in unparalleled vertical violence by mastering the skills of an array of diverse anti-heroes, ranging from Cronos, a murderer who survived electrocution on death row to Axel, a federal agent with a tattered past fighting for justice. Whether you kill for the nobility of the “Law,” or are out for blood as a “Breaker,” these symmetrical roles satisfy any appetite in an arena where the most skilled player and team will rise.

Threats From Every Angle: Experience visceral gameplay that is a cut above the competitive FPS genre; with variable gravity effects, unique Role based movement systems and Gravity manipulating abilities, making combat truly three dimensional. Become a gravity surfing killer and annihilate your enemies with grappling blades, reverse blind firing, time dilation, jetpacks and much more.
Modes that Matter: Fight to the death in intense Game Modes that elevate the Arena Shooter genre to all new levels. LawBreakers’ signature brand of gravity induced chaos combined with innovative takes on multiplayer game modes offers a truly unique and highly competitive experience.

A World Reimagined: Experience a futuristic America, years after a global seismic event known as “The Shattering” forever changed the landscape and even gravity itself. Become immersed into a raging conflict between Law and Breakers across iconic Locations including the boiling oceans of Santa Monica, a gravity ravaged Grand Canyon and nearly unrecognizable Mount Rushmore.

Fan Review : 47% Excellent
Good: 24% | Average: 18% | Poor: 11%

Batman: The Enemy Within Review (Episode 1)

Approximately one year after the defeat of the Children of Arkham, Bruce Wayne/Batman (Troy Baker) slowly starts regaining his reputation in Gotham City following the unveiling of his parents as criminals. He targets Rumi Mori (Keone Young), one of Gotham City’s most notorious arms dealers, who is seen gambling at a casino. However, a mysterious man in a hood captures Mori and takes the casino patrons hostage. Wayne suits up as Batman and reenters the casino to discover that the man with the hood is Riddler (Robin Atkin Downes), a criminal mastermind from Gotham City’s past who hasn’t been seen in several years. Batman saves the hostages and pursues Riddler, who throws a puzzle box at Batman, telling him that if he doesn’t solve the riddle hidden within it, people will get hurt. After Riddler escapes, Batman meets Amanda Waller (Debra Wilson), director of the Agency, as well as Waller’s accomplices, Special Agents Iman Avesta (Emily O’Brien) and Vernon Blake (Christian Lanz).

After returning to a re-designed Batcave, Wayne finds that the puzzle box is actually a record, and after playing it, receives a soundwave emitting an unknown signal. He goes to Wayne Enterprises and asks Lucius Fox (Dave Fennoy) to decode it. Lucius tells Bruce Wayne that they should bring his daughter Tiffany (Valarie Rae Miller) into the company. After being interrogated by Waller’s agents who accuse Bruce of being involved in recent criminal activity, Bruce is contacted by Lucius who tells him the box is dangerous before he is killed in an explosion. At Lucius Fox’s funeral, Bruce reunites with his acquaintance from Arkham Asylum named “John Doe” (Anthony Ingruber), who has been released for good behavior. John asks Wayne for a favor: to meet his friends and join his group, something Bruce can agree or disagree to. After gaining a lead on Riddler on the East End of Gotham City, Commissioner James Gordon (Murphy Guyer) and Batman are trapped in a booby-trapped hideout, where they must solve a riddle to get out alive. While investigating the area, Batman finds a homing missile and deduces that the signal emitted from the box resulted in an airstrike on Fox’s location.

Determined to find Riddler, Bruce decides whether to go after Mori, who supplied the homing missiles to Riddler, or Riddler’s second-in-command Eli Knable (Alex Hernandez). Regardless of the player’s choice, Batman discovers that Riddler is on a ship and has taken Waller’s top agents hostage. Batman infiltrates the ship, but is captured along with Agent Avesta. Riddler gives Batman an ultimatum if he can solve three of his riddles. If he answers them correctly, Avesta will get deafened by Riddler’s sonic signal.* If he does not answer a question or provides a wrong answer, Avesta’s colleagues will be killed one by one. Batman outsmarts Riddler by redirecting his homing missiles to the sea. After being captured and cuffed, Riddler reveals that he was betrayed by the leader of a group called The Pact before an unknown assassin shoots and kills him with a poison dart. Waller arrives with Detective Renee Montoya (Sumalee Montano) and the rest of the GCPD. Waller demotes Gordon as a result of Batman and Gordon’s interference in the case. After gaining a lead on Harleen Quinzel, a former psychiatrist at Arkham Asylum and who may be able to provide information on The Pact, Waller reveals to Batman that she knows his secret identity.

Episode 1

Fan Review : 43% Good
Excellent: 14%  | Average: 29% | Poor: 14%

Fortnite Review

Fortnite is described as a co-op sandbox survival game and is about exploration, scavenging items, crafting weapons, building fortified structures, and fighting waves of encroaching monsters. Players will work together to scavenge items they can use for building, and defend their structures and objectives from the Husks. Building will be a core mechanic in the game, and there will be “a lot of loot” buried within. Players can build and edit each wall of their fort with a 3×3 grid, lay down stairs, roofs, and windows, sculpting them to suit a particular need.[5] Due to this gameplay element, the game is described as “Minecraft meets Left 4 Dead” by Tim Sweeney, the founder of Epic Games.

The terrain and the maps of the game are generated randomly, and players are given a variety of weapons such as ranged weapons like shotgun, pistol, sniper rifle, and melee weapons like katana.[7] The game features four different classes, namely ninja, the outlander, soldier, and constructor. Different classes have different abilities. For instance, high wall can only be built by the constructor class, while the ninja class’s melee ability is much better than the other classes. Players can also destroy environmental objects and scenery items to obtain resources. When players obtain a yellow orb, the attack performed by the player will become stronger, and they will gain the ability to collect resources faster. Weapons can also be crafted, and the playable character’s skills can be customized through upgrading and leveling up. Different parts, such as floor, traps, wall and roof, and whether they are made of wood, stone, or metal, are decided by players when they are building a fortified structure. A player versus player mode will also be featured, which will accommodate up to ten different players.

Fan Review : 67% Excellent
Good: 33% | Average: 0% | Poor: 0%

Splatoon 2 Review

Splatoon 2 takes place approximately nine months after the final Splatfest event of the first game, in which the pop idol Marie proved victorious over her cousin and fellow Squid Sister, Callie. While the two girls seem to carry on as normal afterwards, the usually inseparable cousins begin to spend more and more time apart due to their growing solo careers, with Marie beginning to worry about whether Callie was negatively affected by the Splatfest result. After going out of Inkopolis to see her parents, Marie returns home to discover both Callie and the Great Zapfish have gone missing. Fearing that the evil Octarians are once again involved, Marie once again takes on her role as Agent 2 of the Squidbeak Splatoon and recruits an Inkling from Inkopolis Square, the player character, to become Agent 4 and investigate.

With assistance from both Marie and weapons expert Sheldon, Agent 4 makes their way through Octo Canyon fighting off Octarians and recovering the stolen Zapfish. They eventually discover that Callie herself has sided with the Octarians after being brainwashed by their leader, DJ Octavio. With everyone’s effort, however, Marie manages to break Callie free from her mind control, and together they help Agent 4 defeat Octavio once again. With the Great Zapfish safely returned to Inkopolis, the Squid Sisters happily reunite and resume their musical career together.

Fan Review : 63% Excellent
Good: 38% | Average: 0% | Poor: 0%

Dead by Daylight Review

The Entity, a supernatural being hailing from the ancient blood web, is awakened from its slumber whenever it is summoned by actions of great violence and malice. The killers, exclusively serial murderers, are pulled out of reality by it and convinced to do its bidding. In order to maintain its existence, the Entity requires sacrifices, and demands that they hunt and kill the survivors so it can feed off their hope and steal a piece of their soul upon death. Then they are brought back to life to repeat the trial, endlessly attempting to escape.

The survivors are pulled into the Entity’s constructed world when they wander too close to the places the killers were taken from, disappearing from the real world without a trace. They end up at a lonely campfire, where they rest between trials, until a killer pursues them again. Escaping from the grounds always takes the survivors back to the campfire, and offerings can be created to be burnt at it and appeal for the Entity’s favor. Since the Entity feeds off the hope of the survivors to escape, it helps them just as much as the killers, acting as an impartial observer of the hunt, stepping in only to claim those hanged on its hooks.

Fan Review : 47% Excellent
Good: 17% | Average: 19% | Poor: 17%

ARMS Review

Up to four players can control one of a variety of fighters, with the player able to perform basic fighting actions using extendable arms such as punching, throwing, blocking, and dodging. When the attack meter is fully charged, players are able to unleash a high-damage “rush attack” against their opponents. Players can also charge their attacks to temporarily increase damage. Each character has a different set of abilities and unique gloves for different strategies. Players are able to use the system’s Joy-Con motion-controllers or standard button input to operate each arm individually.

Conventional control methods, such as with the Pro controller, are also able to be used. Players are also able to customize their arm loadouts, with each arm being able to be selected independently. Every arm is different with elemental attributes and varying weights that affect gameplay. Up to four players are able to play in a single match, either in a three- or four-way free-for-all, or in a 2v2 mode in which teammates are tethered together.

Fan Review : 57% Good
Excellent: 14% | Average: 29% | Poor: 0%

Elder Scrolls Online: Morrowind Review

As with other games in The Elder Scrolls series, the game is set on the continent of Tamriel. The events of the game occur a millennium before those of The Elder Scrolls V: Skyrim and around 800 years before The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion. It has a broadly similar structure to Skyrim, with two separate conflicts progressing at the same time, one with the fate of the world in the balance, and one where the prize is supreme power on Tamriel. In The Elder Scrolls Online, the first struggle is against the Daedric Prince Molag Bal, who is attempting to meld the plane of Mundus with his realm of Coldharbour, and the second is to capture the vacant imperial throne, contested by three alliances of the mortal races. The player character has been sacrificed to Molag Bal, and Molag Bal has stolen their soul; the recovery of which is the primary game objective.

Many parts of the continent of Tamriel are available in the game, with most zones being accessible based on faction. Some zones are accessible with DLC-only from the Crown Store, while others are accessible to players of any faction when they reach a certain level. Players have the opportunity to join any of the three factions warring over the Ruby Throne of the Emperor of Tamriel: the First Aldmeri Dominion (represented by an eagle) led by Queen Ayrenn, composed of the Altmer (High Elf), Bosmer (Wood Elf), and Khajiit races; the Daggerfall Covenant (represented by a lion) led by High King Emeric, composed of the Bretons, Redguard, and Orsimer (Orcs); and the Ebonheart Pact (represented by a dragon) led by Jorunn Skald-King, composed of the Nord, Dunmer (Dark Elf), and Argonian races. Players may also unlock an additional race, Imperial, which may be a part of any of the three factions. The other major ruling faction of Tamriel is the Empire, led by Empress Regent Clivia Tharn, which has fallen into instability and disrepair, and serves as a non-joinable faction. Pre-ordered copies of the game included the “Explorers’ Pack”, which allowed all races to be played in each of the factions, and this feature is available in the Crown Store.

The game begins in the Wailing Prison in Coldharbor, where the player character’s soulless husk has been enslaved. This opening continues another The Elder Scrolls tradition, of beginning the game with the player as a prisoner.[1] After escaping, the base of operations becomes the Harborage, a cave found at each of the starting cities, and is where the Prophet opens portals to the locations of the main questline. Once the Amulet of Kings is retrieved, the headquarters shift to the Hollow City, a location in central Coldharbour blessed by Meridia. Civilians saved from Coldharbour’s prisons arrive in the Hollow City, and it is from there that attacks on Molag Bal’s controlled areas are orchestrated.

Fan Review : 48% Excellent
Good: 28% | Average: 16% | Poor: 8%

Injustice 2 Review

After the defeat of High Councilor Superman, Batman and his insurgency attempt to piece society back together. However, a new group of villains led by Gorilla Grodd known as “The Society”, consisting of Bane, Captain Cold, Catwoman, Cheetah, Deadshot, Poison Ivy, Reverse-Flash, and Scarecrow, emerges and plans for world domination. With several of his allies either victims of or collaborators with Superman’s failed regime, Batman is forced to form a new team of superheroes to combat the Society. He sends Black Canary, Green Arrow, and Harley Quinn to combat Grodd and his forces at Slaughter Swamp and Gorilla City. While in Gorilla City, Doctor Fate warns Green Arrow and Black Canary of an incoming threat towards the planet. After defeating Grodd, the two are abducted by Brainiac, the aforementioned threat, who originally came to the planet to reclaim Superman after he evaded Krypton’s destruction, but became interested in abducting Earth’s cities for study. After Brainiac takes over Batman’s communications hub, Brother Eye, Batman searches for allies to combat Brainiac. Batman questions an imprisoned Superman, only to learn that he will need Superman’s help in order to defeat Brainiac.

Meanwhile, Black Adam has found Kara Zor-El’s disabled evacuation ship in space and brings her to Earth, giving partial truths about her cousin. After the two free Wonder Woman from an Amazonian prison, they remain in solitary with the Amazon princess in Kahndaq, where they plan to release Superman and his associates from prison to bring the Regime back to life. Kara dons a costume similar to her cousin and becomes “Supergirl”. When they see Brainiac’s forces attacking the Earth, they attempt to free Superman from his imprisonment.

Catwoman is revealed to be Batman’s double agent within The Society, and frees Harley from Gorilla City. Batman requests the Flash‘s help in combating Brainiac’s forces and the Society in Metropolis. Flash is reunited with Green Lantern, and join Batman’s insurgency. Batman sends Hal to Atlantis to gain Aquaman‘s assistance. Arthur refuses to co-operate at first, but relents after Brainiac’s assault on Atlantis. Back at the metahuman prison, Firestorm and Blue Beetle to prevent Superman’s jailbreak. After Firestorm threatens to blow up the facility, Batman arrives and releases Superman from custody, admitting to needing Superman’s help.

Cyborg, Catwoman, and Harley Quinn are sent to the Batcave to free Brother Eye from Brainiac’s control in order to coordinate civilian evacuation efforts. Wonder Woman takes Supergirl to Metropolis, and openly doubts Batman’s plan. When she comes close to killing Cheetah and Harley Quinn, Supergirl stops her and heads to the Fortress of Solitude to confront Superman on the matter. When she discovers what Superman and the Regime have done, she is appalled by her cousin’s actions. The Kryptonians and Batman attempt to take on Brainiac’s ship, but his shields are too strong and he seemingly kills Superman in the process. With the majority of Earth’s cities abducted, Brainiac prepares to eradicate the planet. The heroes create a plan to weaken Brainiac’s shields by using Black Adam’s Rock of Eternity at Kahndaq while using Aquaman’s trident as a conduit.

While Aquaman and Black Adam gather their resources, Grodd pursues the pair with a brainwashed Black Canary, Blue Beetle, and Green Arrow. After Aquaman kills Grodd, the two kings successfully weaken Brainiac’s shields enough for Batman and Supergirl to break in. The two are captured, but are rescued by Superman. After Batman and Superman defeat a brainwashed Firestorm and Swamp Thing, they are confronted by Doctor Fate, who is being forced by his helm to help Brainiac, as the Lords of Order believe Brainiac will bring order to the chaos the two heroes have unleashed on Earth with their war. Batman and Superman defeat both Fate and Brainiac. Superman takes control of the ship and manages to restore most of the cities back to their original location.

The heroes are divided over deciding Brainiac’s fate. Batman, Flash, Green Lantern, and Supergirl believe in sparing Brainiac in order to restore the lost cities. Superman, Aquaman, Black Adam, and Wonder Woman believe he should be killed to eliminate his potential threat, as well as using Brainiac’s ship. Batman attacks Superman with a gold kryptonite-laden dagger and a battle ensues. Batman and Superman defeat each other’s teammates before engaging in a final battle against each other in the Batcave. The final battle has two endings, depending on which side the player chooses.

If Superman wins, he spares Batman’s life, as he believes the people would see Batman as a martyr. He kills Brainiac and successfully bonds with the ship, allowing him to restore the remaining cities and put Earth at peace. He offers an imprisoned Supergirl the chance to join his army to protect the Earth. She refuses, but is horrified when she sees Batman under Superman’s control.

If Batman wins, he depowers Superman and imprisons him in the Phantom Zone before offering Supergirl a partnership on the Justice League.

Fan Review : 68% Excellent
Good: 19% | Average: 5% | Poor: 8%

The Surge Review

As an employee of CREO, you are fitted with an exo-suit intended for industrial work inside the CREO complex. This base rig can be enhanced with light, medium, or heavy attachments, allowing you to specialize into your chosen playstyle. Granted super-human strength, you are able to wield huge weapons and inflict massive damage onto your enemies, as well as survive dangerous environmental hazards such as toxic spills. Alongside the exo-rig, you are fitted with a cognitive interface between your brain and the exo-suit, powering implants looted from enemies and the game world. Your exo-suit has a limited power output, so it’ll be up to you to balance the benefits and downsides of each implant against the power requirements of your exo-suit upgrades and equipment.

The further you delve into CREO and the longer you survive, the more tech scrap (XP) you’ll gain from defeating enemies and bosses. Die, and the metal scrap farmed to that point will be dropped where you fall. You will have to fight your way back to regain it, or lose it forever. In operations, you can use that tech scrap to either upgrade your exo-rig and increase its power-output (level), allowing you to use more and stronger implants, or use the scrap as base material to craft and upgrade armor and weapons. You will also naturally increase your efficiency with the various weapon types by using them in combat. Over time, it will improve your affinity with them, consequently increasing the amount of damage you inflict and letting you take on far more fearsome enemies and bosses.

Looting and Crafting

Explore CREO’s many varied environments, both inside and out, and use your implants to target specific enemy ligaments to gain crafting resources. Use these to improve your equipment, upgrading your weapons and armor throughout CREO’s scattered safe-rooms. Specialize to meet your needs – from heavy armor attached to your exo-rig to staves, axes, and heavy-lifting equipment, use CREO’s cutting-edge industrial technology against the threats that lay ahead. Crafting materials are widespread at CREO, but accessing them is dangerous… and necessary!

Fan Review : 59% Good
Excellent: 35% | Average: 6% | Poor: 0%

Prey Review

In March 2032, Morgan Yu is recruited by their brother Alex to join TranStar’s research team on Talos I. However, while taking a series of tests prior to leaving for the station, one of the supervising doctors is attacked by a Typhon and Morgan is knocked out. Morgan wakes up again in their apartment, but quickly finds out that the apartment is merely a simulated environment, and they have actually already been living on Talos I for three years. Morgan is then contacted by January, an Operator artificial intelligence that claims to have been built by Morgan. January warns Morgan that the Typhon have broken containment and taken over the station, killing the majority of the crew. It also reveals to Morgan that they had been testing neuromods for the past three years, with Morgan continually adding and removing them. However, a side effect of removing a neuromod is that the user loses all memories gained after installation of that neuromod, explaining Morgan’s memory loss. January then claims that Morgan built it to help Morgan destroy Talos I, taking the Typhon and all of its research with it. Meanwhile, Alex contacts Morgan and pleads with them to instead build a special Nullwave device that will destroy the Typhon but leave the station intact, citing how their research is too valuable to lose.

As Morgan makes their way through the station, they will come across other survivors which they may choose to help or not. Alex then tasks Morgan with scanning the Typhon “Coral” growing around the station, and discovers that the Typhon are building some sort of neural network. However, their attempts to study the neural network are interrupted when the TranStar Board of Directors learns of the containment breach and sends a cleanup crew to eliminate both the Typhon and any surviving station crew. After the cleanup crew is eliminated, Alex further analyzes the data and discovers that the Typhon are sending a signal into deep space to summon something. Suddenly, a gargantuan Typhon appears and proceeds to devour Talos I. Morgan is then given the choice of activating the station’s self destruct sequence or build the Nullwave device to defeat the Typhon.

If Morgan chooses to activate the Nullwave device, all of the Typhon on Talos I are destroyed and the station is left intact to allow further neuromod research. If Morgan chooses to activate the self destruct, then the entire station explodes, destroying all of the Typhon with it. Based on Morgan’s earlier choices, Morgan can either find a way to escape the station or is stranded and dies in the explosion as well.

In a post-credits scene, Morgan wakes up in a lab and finds out that they are not the real Morgan, but instead a captured Typhon implanted with Morgan’s memories who had been dead long before the events of Talos I in an effort to teach it human emotions and empathy, Alex explains that Earth has been invaded by the Typhons, and their only hope was to teach a Typhon about human consciousness and act as an ambassador between the two species. Alex and his Operator assistants will then judge “Morgan” based on the choices it made throughout the game. If “Morgan” failed to show any human empathy, then Alex destroys it and starts the experiment over. If “Morgan” did show human empathy, Alex lets it go, where it then has the choice of killing Alex.

Fan Review : 54% Good
Excellent: 25% | Average: 13% | Poor: 8%