Tag Archives: Factor

GSN – Episode 28 (The F*** Boy Status)

http://www.podbean.com/media/player/audio/postId/7058711?url=https%3A%2F%2FGSN.podbean.com%2Fe%2Fgsn-episode-28-the-f-boy-status%2F&skin=1&download=1&share=1&auto=0&fonts=Helvetica

Big Boss is back in the studio with Blue, Factor and Forest to talk about our E3 Predictions, our biggest E3 Disapointments, our expectations from the Scorpio, and we begin with a baby bear stuck in someones car, and some pigs that broke free on the way to the Slaughter House. BTW, Blue does not care about his roommates hungry stomaches.

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GSN – Episode 21 (The Nugget)

http://www.podbean.com/media/player/audio/postId/6943640?url=https%3A%2F%2FGSN.podbean.com%2Fe%2Fgsn-episode-21-the-nugget%2F&skin=1&download=1&share=1&auto=0&fonts=Helvetica

This week it was a pretty heated week when we get into 4:20, religion, race and even the differences in emojis! It doesnt make sense, but apparently to Defly it does! We also look at Star Wars Battlefront 2, MMOS, and MERC’s excitement for a pre-production of Fallout 5!

Be sure to follow us at Website: www.gamenightlounge.wordpress.com | Twitter: @gamenightlounge : @kodxfactor : @gametruckguy : @munkeysworld1 : @bluediamondben | Youtube: The Game Night Lounge | Facebook: The Game Night Lounge | Xbox Live Club: The Game Night Lounge | Podbean.com: GSN: Gaming, Sports, News

4 Quarters: Episode 2 (My Fellow Gamers)

Kyle Spencer (a.k.a. Factor) is back with a fresh new episode of 4 Quarters! We look at some more news in regards to Nintendo and the Switch, The Sony surprise Ghostbuster VR title, Pokémon News, and the backlash of Mass Effect. We also look towards next weeks Dark Souls 3 DLC and Walking Dead Season 3 Episode 3. We also look at the review of Legend of Zelda: Breath of the Wild!
Follow us at: Website: http://www.gamenightlounge.wordpress.com | Facebook: The Game Night Lounge | Twitter: @gamenightlounge & @kodxfactor | YouTube: The Game Night Lounge | podbean.com: GSN: Gaming, Sports, News

Top 10 Xbox 360 Games

With the Xbox 360 turning 10 years old this past week, and the fact that this past generation is coming to a close quickly, we decided to take a look at the Xbox 360 Top 10 game releases. These may not be straight exclusives, but may have been showcased on the platform as opposed to others.

200262b10. Grand Theft Auto IV
We got to see two blockbuster Grand Theft Auto games this past generation, and even though we loved both of them, they showcased GTA IV as more of a 360 title than a PlayStation title, where as PlayStation took over with GTA V. Both were great games but it started (on this generation) with Niko and GTA IV!

 

200168b9. Mass Effect
It was the Sci-Fi visionary minds at Bioware that got us hooked EARLY in the console life cycle with the adventure of Commander Sheppard, and introduced us to the decision making RPG elements that we have been waiting on for a long time. Not to mention it spawned one of the greatest series this past generation.

 

200123b8. Elder Scrolls: Oblivion
AH, the game that broke so many Xbox 360’s! Who doesn’t remember clocking over 10 hours of single gameplay in one day, come back and your console either “Red-Ringed” or kept freezing when you returned to Oblivion? I had the later happen to me consistently. I had to save every 10 minutes because I feared my game freezing on me and having to restart my console.

 

200689b27. Red Dead Redemption
Rockstar had a great time when it came to releasing games for the Xbox 360, and Red Dead Redemption, the second in the franchise, spawned into a classic and left gamers wanting more and more! The countless hours of following John Marston on his path in the wild west, and fighting off rivals and even zombies in the DLC made Red Dead one to remember.

 

200125b6. Dead Rising
This was the other game that seemed to freeze, and lock up many people’s Xbox’s and it might have been with the amount of zombies they had tried to put on the screen at one time, and all of the games action! This was every zombie lovers dream. Your trapped in a mall, with every store and every item you can find at your disposal. Did it have problems? Yes, but it still didn’t take away from the game being absolutely fun to play around in.

200224b5. Bioshock
This was generation defining! The spiritual successor to System Shock 2, Bioshock took us to the underworld of Rapture and introduced us to the infamous, “Big Daddy’s”. The beast we tried to avoid at all costs when we heard is faint cry in the distance behind a corner with one of the creepy little sisters!

 

200198b4. Half Life 2: The Orange Box
The fall of 2007 was a BIG BIG Year! We saw, Bioshock, COD 4, Halo 3, Mass Effect, and the one game that probably had the best value than any of those titles in the Orange Box. Featuring Half Life 2 and Episode 2, Portal and Team Fortress! 4 classics all wrapped up into a great $60 package, and worth every penny!

 

200336b3. Call of Duty 4: Modern Warfare
This was genre defining, and introduced a shift in franchise. Going from the defining WWII era of shooters, directly into the modern day, and featured some of the best story telling the franchise has ever seen, along with the changing multiplayer that defines what COD is to millions today!

 

200100b2. Gears of War
2006 was owned by Epic Games, the studio behind the groundbreaking Gears of War Franchise. We were introduced to Delta Squad, and the iconic Lancer, the assault rifle with chainsaw bayonet that was useful to saw your enemies in half. Nothing was more satisfying that sawing your friends in half in the games groundbreaking multiplayer, or sniping their head off from behind cover on your favorite multiplayer map!

 

200240b1. Halo 3
Who doesn’t remember playing one of the consoles greatest endings to its beloved Master Chief. Sure we have a new trilogy upon us now, but at that time it was the last time we were going to see the mighty Master Chief for some time! The multiplayer was everything we had hoped for and the ending was fulfilling enough that we felt it did Chief justice.

Picking The Brain – Annualized Franchises

The holiday season has begun in the world of Video Game Retail, and that means that we are in for MORE of the typical “Call of Duty”, and “Skylander” Games that we have grown accustomed to through the last generation. I came from the retail space so I knew that every year we could always count on a few franchises delivering their latest product every October or November. For the first couple years it was exciting, especially for the franchises that come off of record breaking years. Slowly it then began to taper off. The excitement wasn’t what it used to be. Midnight releases became to Status Quo, and it became “I’m just here for my game” conversations. That is a topic for another day, but I want to look at the benefits and problems of annualized franchises.

There are some games that have been annual for many, many years. Madden, NBA, FIFA, MLB, and WWE are annualized games that are in the sports genre. Many believe these titles should be annualized, as players change teams on a yearly basis and the focus on a games mechanics differ per yet. Madden will focus on defense on year and then the next turn the attention to offense. But is this just another way for publishers to get more of your money than a simple easy fix? With these type of annualized titles I tend to lean more on the side of DLC. Even a yearly $20 subscription that will get you the latest updates to your favorite sports games could be a fix. The DLC will update team rosters (which the games ALREADY do), and give the gamer the ability to download the content adjustments or new game modes VIA DLC.

Other franchises such as Call of Duty, or Assassins Creed just need to take a BREAK! I remember being excited for the first Assassins Creed and then waiting for another couple years until the second game in the series released only intensified my excitement. Call of Duty follows that same wave length. It wasn’t until the game broke sale records that the publisher said we have to capitalize on this opportunity and release a new one every year, not taking into consideration that a shortened development time on triple A titles hurts the final product.

A great game timetable from development to completion is 3-6 years, sometimes longer (Bioshock anyone?). It takes many hours of perfecting and testing to ensure the games are not broken when released. Some of this has to do with how easily game updates and DLC are obtainable by gamers now, but most of all to catch the holiday window which runs from mid September to mid January. What publishers are not seeing is that these franchises are slowly starting to decline in sales. Call of Duty pre-order and sell through numbers are no where near what they used to be, and Assassins Creed is following suit. Gamers today are starting to hold off on a franchise one year knowing that they are going to get a brand new one next holiday, and can get this years for a much cheaper price. Gamers are not stupid, and to think that you can sell billions of copies every year is just absurd. There is nothing more to look forward to. It used to be, “I cant wait to see what happens next”, to “Ill wait until next year and catch up just before its release”.

This is happening, and whether publishers choose to believe this or not is on them. With publishers loosing millions every year because of over estimating, because they are basing their expectations with those of the previous year, will soon realize this with money not showing up as frequently as it had before. Sure these will still sell a few millions copies, but coming from billions to millions will hurt. That is how gamers are responding. Take the time to give gamers a break from a franchise and help out your developers to make a game they TRULY want to make, not one they can easily develop from a previous version and get it a quick release. Why else do you think some of the talented staff and developers from these franchises move on to other companies or form their own (Respawn Anyone?)?

This is part of the reason as to why we put together a top 5 list of games that need to take a break. It builds excitement, and it helps relieve a lot of stress off of your developers, by giving them the opportunity to build a game they will LOVE and be PROUD to ship. Interview the staff at Treyarch, or the staff developing Skylanders and look at the turnover rate, and see how happy and excited they are to be working on the franchise? I am willing to bet your research will not lead to promising results.