Tag Archives: Bethesda

Elder Scrolls Online: Morrowind Review

As with other games in The Elder Scrolls series, the game is set on the continent of Tamriel. The events of the game occur a millennium before those of The Elder Scrolls V: Skyrim and around 800 years before The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion. It has a broadly similar structure to Skyrim, with two separate conflicts progressing at the same time, one with the fate of the world in the balance, and one where the prize is supreme power on Tamriel. In The Elder Scrolls Online, the first struggle is against the Daedric Prince Molag Bal, who is attempting to meld the plane of Mundus with his realm of Coldharbour, and the second is to capture the vacant imperial throne, contested by three alliances of the mortal races. The player character has been sacrificed to Molag Bal, and Molag Bal has stolen their soul; the recovery of which is the primary game objective.

Many parts of the continent of Tamriel are available in the game, with most zones being accessible based on faction. Some zones are accessible with DLC-only from the Crown Store, while others are accessible to players of any faction when they reach a certain level. Players have the opportunity to join any of the three factions warring over the Ruby Throne of the Emperor of Tamriel: the First Aldmeri Dominion (represented by an eagle) led by Queen Ayrenn, composed of the Altmer (High Elf), Bosmer (Wood Elf), and Khajiit races; the Daggerfall Covenant (represented by a lion) led by High King Emeric, composed of the Bretons, Redguard, and Orsimer (Orcs); and the Ebonheart Pact (represented by a dragon) led by Jorunn Skald-King, composed of the Nord, Dunmer (Dark Elf), and Argonian races. Players may also unlock an additional race, Imperial, which may be a part of any of the three factions. The other major ruling faction of Tamriel is the Empire, led by Empress Regent Clivia Tharn, which has fallen into instability and disrepair, and serves as a non-joinable faction. Pre-ordered copies of the game included the “Explorers’ Pack”, which allowed all races to be played in each of the factions, and this feature is available in the Crown Store.

The game begins in the Wailing Prison in Coldharbor, where the player character’s soulless husk has been enslaved. This opening continues another The Elder Scrolls tradition, of beginning the game with the player as a prisoner.[1] After escaping, the base of operations becomes the Harborage, a cave found at each of the starting cities, and is where the Prophet opens portals to the locations of the main questline. Once the Amulet of Kings is retrieved, the headquarters shift to the Hollow City, a location in central Coldharbour blessed by Meridia. Civilians saved from Coldharbour’s prisons arrive in the Hollow City, and it is from there that attacks on Molag Bal’s controlled areas are orchestrated.

Fan Review : 48% Excellent
Good: 28% | Average: 16% | Poor: 8%

Prey Review

In March 2032, Morgan Yu is recruited by their brother Alex to join TranStar’s research team on Talos I. However, while taking a series of tests prior to leaving for the station, one of the supervising doctors is attacked by a Typhon and Morgan is knocked out. Morgan wakes up again in their apartment, but quickly finds out that the apartment is merely a simulated environment, and they have actually already been living on Talos I for three years. Morgan is then contacted by January, an Operator artificial intelligence that claims to have been built by Morgan. January warns Morgan that the Typhon have broken containment and taken over the station, killing the majority of the crew. It also reveals to Morgan that they had been testing neuromods for the past three years, with Morgan continually adding and removing them. However, a side effect of removing a neuromod is that the user loses all memories gained after installation of that neuromod, explaining Morgan’s memory loss. January then claims that Morgan built it to help Morgan destroy Talos I, taking the Typhon and all of its research with it. Meanwhile, Alex contacts Morgan and pleads with them to instead build a special Nullwave device that will destroy the Typhon but leave the station intact, citing how their research is too valuable to lose.

As Morgan makes their way through the station, they will come across other survivors which they may choose to help or not. Alex then tasks Morgan with scanning the Typhon “Coral” growing around the station, and discovers that the Typhon are building some sort of neural network. However, their attempts to study the neural network are interrupted when the TranStar Board of Directors learns of the containment breach and sends a cleanup crew to eliminate both the Typhon and any surviving station crew. After the cleanup crew is eliminated, Alex further analyzes the data and discovers that the Typhon are sending a signal into deep space to summon something. Suddenly, a gargantuan Typhon appears and proceeds to devour Talos I. Morgan is then given the choice of activating the station’s self destruct sequence or build the Nullwave device to defeat the Typhon.

If Morgan chooses to activate the Nullwave device, all of the Typhon on Talos I are destroyed and the station is left intact to allow further neuromod research. If Morgan chooses to activate the self destruct, then the entire station explodes, destroying all of the Typhon with it. Based on Morgan’s earlier choices, Morgan can either find a way to escape the station or is stranded and dies in the explosion as well.

In a post-credits scene, Morgan wakes up in a lab and finds out that they are not the real Morgan, but instead a captured Typhon implanted with Morgan’s memories who had been dead long before the events of Talos I in an effort to teach it human emotions and empathy, Alex explains that Earth has been invaded by the Typhons, and their only hope was to teach a Typhon about human consciousness and act as an ambassador between the two species. Alex and his Operator assistants will then judge “Morgan” based on the choices it made throughout the game. If “Morgan” failed to show any human empathy, then Alex destroys it and starts the experiment over. If “Morgan” did show human empathy, Alex lets it go, where it then has the choice of killing Alex.

Fan Review : 54% Good
Excellent: 25% | Average: 13% | Poor: 8%

Doom Review

Doom | ID Software | Bethesda Studios | Xbox One
Doom | ID Software | Bethesda Studios | Xbox One

Doom is one of those games that carries with it a lot of nostalgia. It carries with it a lot of history, and ground breaking elements that paved the way for many of our favorite shooters today! For many, the original Doom was one of the first shooter games that they ever experienced, and with the new Doom, they brought us back to the time that first person shooters were just “Dumb” kill room shooters with not much substance. If you were going into Doom with the expectation that you were going to get a great story line and be introduced to elements that you have never seen before you will be disappointed, however it does perfect on elements that make first shooters what they are and keeps a lot of the the original Doom fun factors in tact.

Now on the surface Doom looks and feels like a very bland, shooter, with not much substance, but its not until you get into the later, more difficult levels that Doom begins to take form. Many of the original’s flare comes to light and the “stupid” kill room scenarios become more and more difficult and more strategic. There are certain power ups that you will learn to use at certain points, and BFG super power shots at particular times. Especially on your “third” trip to hell.

Graphically, Doom is very stylized. The environments in Mars (inside the facility) are not that impressive, but when you go out into the atmosphere, it really opens up and looks great. The Hell environment is pretty creepy as well. The gory kills are fantastic as well, and within the different environments, they will vary. Whenever you bring an enemy to his knees, you can run up to them and melee for a GORE KILL and get a really cool animation and extra health, armor, and ammo from them depending on how you are on those items.

The soundtrack is one to take note of as well, because there is a perfect blend of creepy, and HARD ROCK to get your mood shifting between kill rooms and story.

The multiplayer is where DOOM really shows it’s teeth, and if anyone had played the BETA you are well aware of what your getting into with the game. There are tons of awesome customization and unlocks you can get for your character, and the games are all very fast based! Very Unreal Tournament like. There are a good variety of game modes and maps to chose from. Just imagine a chaotic maps where multiple people are running around blowing shit up! Talk about an awesome Friday or Saturday night, and I think that is where the developers had fun creating this. It was a mulitplayer experience that they would want to have on a weekend. You come home from a hard days / weeks work and all you want to do is sit back and not think to much about a story and just shoot and blow shit up, and what better enemies and Hell’s minions to shoot at!

Doom was a pretty solid experience and even though the campaign had me wanting more with it, I get the point of it. It doesn’t take itself to seriously and just allows the gamer to sit back shoot shit up and have a good time doing it. This is a beer drinkers game and is definitely the kind of game that will leave you with many “Check this shit out” moments.