1-2 Switch Review

1-2-Switch is a party game in which players do not usually rely on what is happening on a screen, but rather make use of audio cues and the functionality of the Switch’s Joy-Con controllers to play in several different games. It features 28 different minigames, most of which involve two players, who each use one of the Joy-Con controllers and are often encouraged to look at each other during gameplay. Aside from tutorial videos for each game, players mostly rely solely on audio cues and feedback from the Joy-Con’s rumble feature to indicate how well they are playing each game.
Minigames

Baby: Played in the Switch’s Handheld mode, players must rock a crying baby to sleep and put it down gently without awaking it.
Ball Counting: Using the Joy-Con’s HD Rumble feature, players must guess how many balls are rolling around inside a box. They tilt the controller while it is in the palm of their hand. They can hide their guess, preventing their opponent from choosing the same number to automatically end the game in a tie.
Baseball: One player chooses between two pitching choices, and the other attempts to get players to the home base.
Beach Flag: Players jog on the spot in order to be the first to reach a flag. The controller vibrates when they are at the flag’s location, and they raise the controller to lift it up.
Copy Dance: Each player takes turns making three dance poses, which the other player must copy in time to the music. Players are scored based on accuracy, energy, timing and poses.
Eating Contest: A single-player game which makes use of the right Joy-Con controller’s IR motion camera. Players hold the controller a short distance from their mouth and make biting motions to try and eat as many virtual sandwiches as they can within the time limit.
Fake Draw: An alternate version of Quick Draw featuring alternate music, a night theme, and words such as “fly” and “file” said before “fire”, to trick the players into firing early and being disqualified.
Gorilla: Players pound their chest in a given rhythm, then pound their chest as fast as they can.
Joy-Con Rotation: Players place the Joy-Con controllers on a surface and take it in turns to carefully lift and rotate the controller without shaking too much. The HD rumble and audio alert the player if they are about to fail a turn, with the player given 5 cues before they fail. The winner is whoever rotates their controller the most over three turns.
Milk: Players must use gestures and specific button presses in order to milk a virtual cow, with the aim to milk more jugs than their opponent
Quick Draw: Resembling a Western fast draw, both players must point their controllers downwards and, upon receiving the order to fire, must aim their controller and fire before their opponent.
Runway: Players listen to musical cues to strut down a runway and make dynamic poses.
Safe Crack: Players must race to open up a safe by twisting the Joy-Con controllers to turn a dial, paying attention to bumps from the controller.
Samurai Training: One player makes an overhead sword swinging motion while the other player must clap their controller, as if they were catching a sword with their bare hands. Players take it in turns until one player fails to catch their opponent’s sword.
Shaver: Players use the Joy-Con controllers as electric razors, racing to be the first to completely shave their virtual beards.
Sneaky Dice: Based on Liar’s dice, players use their Joy-Con controllers as a cup and dice. Players can shake the controllers around to shuffle the dice, and they can re-roll up to 3 times. When the cups are lifted, the player with the highest number on their dice wins. However, as the number on a player’s dice can only be detected by the opposing player through vibration, players may attempt to bluff their opponent, tricking them into shaking their cup and ending up with a lower number.
Soda: Players shake up a single Joy-Con controller representing a bottle of soda and pass it around, aiming to not be the one holding it when the cork inevitably pops.
Sword Fight: Players use the Joy-Con controllers as swords, holding down the trigger buttons to guard and releasing it and swinging the controller to attack. Players can guard against a vertical strike by swinging horizontally, and vice versa.
Table Tennis: A table tennis game in which players must listen to rhythmic audio cues to hit back a ping pong ball. Players can perform lobs and smashes to alter the flow and try to throw off their opponent.
Telephone: Players place their Joy-Con controllers on a surface and must be the first to pick theirs up when the phone rings. Sometimes, they are given a specific ring to listen for.
Treasure Chest: Players rotate the Joy-Con to unravel chains surrounding a treasure chest.
Wizard: Players use the Joy-Con controllers as makeshift wands, using gestures and counters to push back a clashing beam of magic. The game is started by waving the Joy-Con in circular motions above the player’s head, and then players must thrust to move the energy closer to their opponent. Thrusting immediately after your opponent results in a counter, which moves the energy further than a normal thrust.
Zen: Players hold a given pose with the Joy-Con sitting in their hands, attempting to stay as still as possible.

Fan Review: 35% POOR

12% Excellent | 24% Good | 29% Average

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